Math for 3D/Games Programmers
Here you can grab all the example programs that are demonstrated in the free chapters:
https://github.com/maxest/MathFor3DGamesProgrammersFREE
Watching the free content will give you a better idea of how the entire course is organized and will help you make the right decision whether it is worth buying the full version.
Videos have been split into “parts” so they are more manageable to go through – you can watch one part one day and another part the next day. The length of each part is anywhere between 5 and 30 minutes. The capital letters are links to those parts. If there is no capital letter next to the section name it means the whole section consists of just one part.
- 0. Intro, 8min, PDF presentation (9 slides)
- 1. Trigonometry, 3h 17min, PDF presentation (38 slides)
- 2. Complex Numbers, 48min, PDF presentation (21 slides)
- 3. Vectors, 3h 14min, PDF presentation (53 slides)
- 4. Geometrical Objects Equations, 6h 55min, PDF presentation (94 slides)
- 5. Matrices and Transforms I, 4h 13min
- 6. Matrices and Transforms II, 7h 13min
- 7. Quaternions, 3h 55min
- 8. Derivatives, 14h 35min
- 9. Integrals, 5h 13min
If you enjoyed the videos above please consider leaving a review. I would be forever grateful!
If you liked the free content you can learn much more when you purchase the full course (chapters 5, 6, 7, 8, 9)!